suiss/ui
  • Docs
  • Components
  • Patterns
  • Interactions
  • Charts
  • Blocks
GitHubGet started
DocsComponentsPatternsInteractionsChartsBlocks
Blocks56
  • Overview
Bag
  • Checkout
  • Configure
  • Review
Bento
  • Closer Look
  • Features
  • Stats
Chat
  • Conversations
  • Support
  • Thread
Dash
  • Analytics
  • Health
  • Store
Empty
  • Bag
  • Offline
  • Search
Footer
  • Compact
  • Directory
  • Services
Grid
  • Accessories
  • Carousel
  • Lineup
Hero
  • Cinematic
  • Product
  • Tiles
Inbox
  • Categories
  • Mail
  • Support
Log
  • Activity
  • Live
  • Security
Login
  • Account
  • Passkey
  • Sheet
Nav
  • Categories
  • Global
  • Local
Onboarding
  • Onboarding
Permission
  • Primer
Price
  • Bundle
  • Care
  • Storage
Roles
  • Editor
  • Matrix
  • Requests
Settings
  • Account
  • Device
  • Notifications
Signup
  • Form
  • Steps
  • Trial
Users
  • Detail
  • Invite
  • Table
Verify
  • Code
  • Device
  • Email

suiss/ui · Block

Users Table

A searchable users table with role filters, row selection, and bulk role and status actions.

Users Table is an open-source block from suiss/ui for React, React Native, SwiftUI and Jetpack Compose. The @esuiss/ui CLI copies its source into your project, so you own the code.

components/blocks/users-table.tsx
"use client"

import {
  ChartBarIcon,
  GearIcon,
  MagnifyingGlassIcon,
  PlusIcon,
  ShieldIcon,
  UsersIcon,
} from "@phosphor-icons/react"
import * as React from "react"

import { Avatar, AvatarFallback } from "@/components/ui/avatar"
import { Button } from "@/components/ui/button"
import { Checkbox } from "@/components/ui/checkbox"
import {

A users table with search, role filters and row selection; selecting rows reveals bulk actions to make editors, activate or suspend. Role and last sign-in columns appear as the screen widens, and the search and Invite button take the full width on mobile. It sits in a Sidebar with admin navigation that opens as a sheet from the trigger on mobile. Use it for any admin list that needs bulk actions.

Installation

CLI

$ pnpm dlx shadcn@latest add @esuiss/users-table

Works in any project with a components.json. See Installation for the one-line registry setup. Or use the suiss/ui CLI:

$ pnpm dlx @esuiss/ui@latest add blocks users-table

Manual

  1. Install the dependencies:
$ pnpm add @phosphor-icons/react
  1. Add the pieces it builds on: Avatar, Button, Checkbox, Input Group, Sidebar, Table, Toggle Group.

  2. Copy the source into components/blocks/users-table.tsx:

components/blocks/users-table.tsx
"use client"

import {
  ChartBarIcon,
  GearIcon,
  MagnifyingGlassIcon,
  PlusIcon,
  ShieldIcon,
  UsersIcon,
} from "@phosphor-icons/react"
import * as React from "react"

import { Avatar, AvatarFallback } from "@/components/ui/avatar"
import { Button } from "@/components/ui/button"
import { Checkbox } from "@/components/ui/checkbox"
import {
  1. Update the import paths to match your project.

Usage

import { UsersTable } from "@/components/blocks/users-table"
<UsersTable />

Replace initialUsers with your users, each with a name, email, role, status, last-seen text and avatar hue. Call your API in bulk, which applies a change to every selected user. Search and filtering run in the browser, so move them server-side for large lists, and give Invite a handler.

Notes

Each row has a hidden checkbox labeled with the user's name, so selection works from the keyboard as well as by clicking the row.

iOS
Users Table on iOS in light modeUsers Table on iOS in dark mode
uniwind/components/blocks/users-table.tsx
import { cn } from "cn"
import {
  ChartBarIcon,
  GearIcon,
  MagnifyingGlassIcon,
  type Icon as PhosphorIcon,
  PlusIcon,
  ShieldIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { View } from "react-native"
import {
  SelectionList,
  SelectionListBar,
  SelectionListItem,
swift/Blocks/UsersTable.swift
import PhosphorSwift
import SwiftUI

public struct UsersTable: View {
  struct User: Identifiable, Equatable {
    let name: String
    let email: String
    var role: String
    var status: String
    let seen: String
    let tint: Color

    var id: String { email }
  }

  static let roles = ["Admin", "Editor", "Support", "Viewer"]
kotlin/blocks/UsersTable.kt
package com.esuiss.ui.blocks

import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.rememberScrollState

A collapsing Header holds a search InputGroup and a ChipGroup that filters by role. Rows show an Avatar, role and a Badge for status. The SelectionList trigger enters select mode, and the SelectionListBar applies bulk actions: make Editor, activate or suspend. An invite Button sits in the header, and the admin TabBar switches sections.

Installation

$ pnpm dlx shadcn@latest add @esuiss-rn/users-table

See Installation for the components.json setup. Or use the suiss/ui CLI:

$ pnpm dlx @esuiss/ui@latest add users-table
$ pnpm dlx @esuiss/ui@latest add users-table --platform swift
$ pnpm dlx @esuiss/ui@latest add users-table --platform kotlin

The CLI also adds what it builds on: Avatar, Badge, Button, Chip, Header, Icon, Input Group, Screen, Selection List, Tab Bar, Text.

Manual

  1. Install the dependencies:
npx expo install cn phosphor-react-native react-native-svg
  1. Add the pieces it builds on: Avatar, Badge, Button, Chip, Header, Icon, Input Group, Screen, Selection List, Tab Bar, Text.

  2. Copy the source into components/blocks/users-table.tsx:

uniwind/components/blocks/users-table.tsx
import { cn } from "cn"
import {
  ChartBarIcon,
  GearIcon,
  MagnifyingGlassIcon,
  type Icon as PhosphorIcon,
  PlusIcon,
  ShieldIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { View } from "react-native"
import {
  SelectionList,
  SelectionListBar,
  SelectionListItem,
  1. Update the import paths to match your project.
  1. Install the dependencies:
npx expo install cn phosphor-react-native react-native-svg
  1. Add the pieces it builds on: Avatar, Badge, Button, Chip, Header, Icon, Input Group, Screen, Selection List, Tab Bar, Text.

  2. Copy the source into components/blocks/users-table.tsx:

nativewind/components/blocks/users-table.tsx
import { cn } from "cn"
import {
  ChartBarIcon,
  GearIcon,
  MagnifyingGlassIcon,
  type Icon as PhosphorIcon,
  PlusIcon,
  ShieldIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { View } from "react-native"
import {
  SelectionList,
  SelectionListBar,
  SelectionListItem,
  1. Update the import paths to match your project.
  1. Install the dependencies:
npx expo install phosphor-react-native react-native-svg
  1. Add the pieces it builds on: Avatar, Badge, Button, Chip, Header, Icon, Input Group, Screen, Selection List, Tab Bar, Text.

  2. Copy the source into components/blocks/users-table.tsx:

stylesheet/components/blocks/users-table.tsx
import {
  ChartBarIcon,
  GearIcon,
  MagnifyingGlassIcon,
  type Icon as PhosphorIcon,
  PlusIcon,
  ShieldIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { StyleSheet, View } from "react-native"
import {
  SelectionList,
  SelectionListBar,
  SelectionListItem,
  SelectionListTrigger,
  1. Update the import paths to match your project.
  1. Target iOS 17 or later.

  2. Add the Swift package to your app:

Package.swift
.package(url: "https://github.com/phosphor-icons/swift", from: "2.1.0")
  1. Copy the theme files every view uses:
swift/Theme/Theme.swift
import SwiftUI
import UIKit

struct RGBA: Sendable {
  let red: CGFloat
  let green: CGFloat
  let blue: CGFloat
  let alpha: CGFloat

  init(_ hex: UInt32, _ alpha: CGFloat = 1) {
    red = CGFloat((hex >> 16) & 0xFF) / 255
    green = CGFloat((hex >> 8) & 0xFF) / 255
    blue = CGFloat(hex & 0xFF) / 255
    self.alpha = alpha
  }
swift/Theme/Tokens.swift
import SwiftUI

public enum EsuissColor {
  public static let background = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
  public static let foreground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let card = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
  public static let cardForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let popover = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
  public static let popoverForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let primary = Color.adaptive(light: .init(0x0071E3), dark: .init(0x2997FF))
  public static let primaryForeground = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0xFFFFFF))
  public static let secondary = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
  public static let secondaryForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let muted = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
  public static let mutedForeground = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
  public static let accent = Color.adaptive(light: .init(0x000000, 0.06), dark: .init(0xFFFFFF, 0.1))
  1. Copy the source and every file it uses:
swift/Blocks/UsersTable.swift
import PhosphorSwift
import SwiftUI

public struct UsersTable: View {
  struct User: Identifiable, Equatable {
    let name: String
    let email: String
    var role: String
    var status: String
    let seen: String
    let tint: Color

    var id: String { email }
  }

  static let roles = ["Admin", "Editor", "Support", "Viewer"]
swift/Components/Badge.swift
import SwiftUI

public struct Badge<Label: View>: View {
  public enum Variant: CaseIterable, Sendable {
    case `default`, secondary, destructive, outline, ghost, link
  }

  let variant: Variant
  let label: Label

  public init(_ variant: Variant = .default, @ViewBuilder label: () -> Label) {
    self.variant = variant
    self.label = label()
  }

  public var body: some View {
swift/Components/Button.swift
import SwiftUI

public struct VariantButtonStyle: ButtonStyle {
  public enum Variant: CaseIterable, Sendable {
    case `default`, outline, secondary, tinted, ghost, plain, destructive, link
  }

  public enum Size: CaseIterable, Sendable {
    case `default`, xs, sm, lg, xl, icon, iconXs, iconSm, iconLg, iconXl

    var height: CGFloat {
      switch self {
      case .xs, .iconXs: 24
      case .sm, .iconSm: 32
      case .default, .icon: 36
      case .lg, .iconLg: 44
swift/Components/ButtonGroup.swift
import SwiftUI

extension EnvironmentValues {
  @Entry var buttonGroup: Axis? = nil
  @Entry var buttonGroupSize: CGSize = .zero
}

enum ButtonGroupSpace: Hashable {
  case group
}

struct ButtonGroupFrame {
  let bounds: Anchor<CGRect>
  let outlined: Bool
}
swift/Components/Checkbox.swift
import PhosphorSwift
import SwiftUI

extension Shadow {
  static let control = Shadow(color: .black.opacity(0.08), radius: 0.5, y: 0.5)
  static let thumb = Shadow(color: .black.opacity(0.12), radius: 1.5, y: 1)
}

struct SelectionIndicator<Mark: View>: View {
  let checked: Bool
  let pressed: Bool
  let cornerRadius: CGFloat
  let mark: Mark

  @Environment(\.isEnabled) private var isEnabled
  @Environment(\.isInvalid) private var invalid
swift/Components/Chip.swift
import PhosphorSwift
import SwiftUI

public enum ChipSize: CaseIterable, Sendable {
  case sm, `default`

  var height: CGFloat {
    switch self {
    case .sm: 28
    case .default: 32
    }
  }

  var padding: CGFloat {
    switch self {
    case .sm: 10
swift/Components/Combobox.swift
import PhosphorSwift
import SwiftUI

public struct Combobox<Item: Hashable & Sendable>: View {
  let items: [Item]
  let single: Binding<Item?>?
  let multiple: Binding<[Item]>?
  let placeholder: LocalizedStringKey
  let searchPlaceholder: LocalizedStringKey
  let emptyText: LocalizedStringKey
  let title: (Item) -> String

  @State private var open = false
  @Environment(\.isEnabled) private var isEnabled
  @Environment(\.isInvalid) private var invalid
  @Environment(\.colorScheme) private var colorScheme
swift/Components/DropdownMenu.swift
import PhosphorSwift
import SwiftUI

enum MenuPresentation: Sendable {
  case system, popup
}

extension EnvironmentValues {
  @Entry var menuPresentation: MenuPresentation = .system
  @Entry var menuRadio = MenuRadioContext()
}

struct MenuRadioContext: @unchecked Sendable {
  var selected: AnyHashable?
  var select: @MainActor @Sendable (AnyHashable) -> Void = { _ in }
}
swift/Components/Empty.swift
import SwiftUI

public struct Empty<Content: View>: View {
  let content: Content

  public init(@ViewBuilder content: () -> Content) {
    self.content = content()
  }

  public var body: some View {
    VStack(spacing: 16) {
      content
    }
    .multilineTextAlignment(.center)
    .padding(48)
    .frame(maxWidth: .infinity, maxHeight: .infinity)
swift/Components/Field.swift
import SwiftUI

extension EnvironmentValues {
  @Entry public var isInvalid = false
  @Entry var fieldInset = false
  @Entry var fieldGroupInset = false
  @Entry var fieldSetInset = false
}

extension View {
  public func invalid(_ isInvalid: Bool = true) -> some View {
    environment(\.isInvalid, isInvalid)
  }
}

public enum FieldOrientation: CaseIterable, Sendable {
swift/Components/Haptics.swift
import SwiftUI

extension EnvironmentValues {
  @Entry public var hapticsEnabled = true
}

extension View {
  public func haptics(_ enabled: Bool) -> some View {
    environment(\.hapticsEnabled, enabled)
  }

  func hapticFeedback<Trigger: Equatable>(_ feedback: SensoryFeedback, trigger: Trigger) -> some View {
    modifier(HapticFeedbackModifier(feedback: feedback, trigger: trigger) { _, _ in true })
  }

  func hapticFeedback<Trigger: Equatable>(
swift/Components/Header.swift
import PhosphorSwift
import SwiftUI

extension EnvironmentValues {
  @Entry var headerProgress: CGFloat?
  @Entry var headerReport: ((CGFloat) -> Void)?
}

enum HeaderMath {
  static func progress(minY: CGFloat, height: CGFloat) -> CGFloat {
    guard height > 0 else { return 0 }
    return min(max(-minY / height, 0), 1)
  }
}

public struct Header<Title: View, Leading: View, Trailing: View>: View {
swift/Components/InputGroup.swift
import SwiftUI

public enum InputGroupAddonAlign: CaseIterable, Sendable, Hashable {
  case inlineStart, inlineEnd, blockStart, blockEnd

  var isBlock: Bool {
    self == .blockStart || self == .blockEnd
  }
}

struct InputGroupContext: Sendable {
  var focusRequest = 0
  var addons: Set<InputGroupAddonAlign> = []
  var requestFocus: @MainActor @Sendable () -> Void = {}
}
swift/Components/Item.swift
import SwiftUI

public enum ItemVariant: CaseIterable, Sendable {
  case `default`, outline, muted
}

public enum ItemSize: CaseIterable, Sendable {
  case `default`, sm, xs

  var horizontalPadding: CGFloat {
    switch self {
    case .default: 16
    case .sm: 14
    case .xs: 12
    }
  }
swift/Components/KeyboardScrollView.swift
import SwiftUI
import UIKit

public struct KeyboardScrollView<Content: View>: View {
  let showsIndicators: Bool
  let content: Content

  public init(showsIndicators: Bool = true, @ViewBuilder content: () -> Content) {
    self.showsIndicators = showsIndicators
    self.content = content()
  }

  public var body: some View {
    ScrollView(.vertical, showsIndicators: showsIndicators) {
      content
        .frame(maxWidth: .infinity, alignment: .topLeading)
swift/Components/Overlay.swift
import PhosphorSwift
import Observation
import SwiftUI

public enum PopupAlignment: Sendable, CaseIterable {
  case start, center, end
}

struct OverlayDismiss: Sendable {
  let action: @MainActor @Sendable () -> Void

  @MainActor func callAsFunction() {
    action()
  }
}
swift/Components/Screen.swift
import SwiftUI

extension EnvironmentValues {
  @Entry var screenBackground: Color = EsuissColor.background
}

public struct Screen<Content: View>: View {
  public enum Background: CaseIterable, Sendable {
    case background, muted

    var color: Color {
      switch self {
      case .background: EsuissColor.background
      case .muted: EsuissColor.muted
      }
    }
swift/Components/Select.swift
import PhosphorSwift
import SwiftUI

struct SelectContext: @unchecked Sendable {
  var selected: AnyHashable?
  var registering = false
  var select: @MainActor @Sendable (AnyHashable) -> Void = { _ in }
}

extension EnvironmentValues {
  @Entry var select = SelectContext()
}

struct SelectLabelsKey: PreferenceKey {
  static var defaultValue: [AnyHashable: Text] { [:] }
swift/Components/Separator.swift
import SwiftUI

public struct Separator: View {
  let orientation: Axis

  public init(_ orientation: Axis = .horizontal) {
    self.orientation = orientation
  }

  public var body: some View {
    Rectangle()
      .fill(EsuissColor.border)
      .frame(width: orientation == .vertical ? 1 : nil, height: orientation == .horizontal ? 1 : nil)
      .frame(maxWidth: orientation == .horizontal ? .infinity : nil, maxHeight: orientation == .vertical ? .infinity : nil)
      .accessibilityHidden(true)
  }
swift/Components/TabBar.swift
import SwiftUI

public enum TabBarBadge: Equatable, Sendable, ExpressibleByIntegerLiteral, ExpressibleByStringLiteral {
  case dot
  case count(Int)
  case text(String)

  public init(integerLiteral value: Int) {
    self = .count(value)
  }

  public init(stringLiteral value: String) {
    self = .text(value)
  }

  var label: String? {
swift/Components/TextVariant.swift
import SwiftUI

public enum TextVariant: CaseIterable, Sendable {
  case `default`, h1, h2, h3, h4, p, blockquote, code, lead, large, small, muted

  var style: TextStyle {
    switch self {
    case .h1: .xl3
    case .h2: .xl2
    case .h3: .xl
    case .h4, .lead, .large: .lg
    case .code, .small, .muted: .sm
    default: .base
    }
  }
swift/Interactions/SelectionList.swift
import PhosphorSwift
import SwiftUI

struct SelectionModel<Value: Hashable> {
  var editing = false
  var selected: Set<Value> = []
  var order: [Value] = []

  mutating func toggle(_ value: Value) {
    if selected.contains(value) {
      selected.remove(value)
    } else {
      selected.insert(value)
    }
  }
  1. Add the files to your app target.
  1. Set minSdk to 24 or higher and add the dependencies:
build.gradle.kts
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")
implementation("com.adamglin:phosphor-icon-android:1.0.0")
  1. Copy the theme files every view uses:
kotlin/theme/Theme.kt
package com.esuiss.ui.theme

import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffset
kotlin/theme/Tokens.kt
package com.esuiss.ui.theme

import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp

@Immutable
data class Colors(
    val background: Color,
    val foreground: Color,
    val card: Color,
    val cardForeground: Color,
    val popover: Color,
    val popoverForeground: Color,
    val primary: Color,
    val primaryForeground: Color,
  1. Copy the source and every file it uses:
kotlin/blocks/UsersTable.kt
package com.esuiss.ui.blocks

import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.rememberScrollState
kotlin/components/Badge.kt
package com.esuiss.ui.components

import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.text.font.FontWeight
kotlin/components/Button.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
kotlin/components/ButtonGroup.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.CornerSize
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.Immutable
kotlin/components/Checkbox.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.selection.triStateToggleable
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.alpha
kotlin/components/Chip.kt
package com.esuiss.ui.components

import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.horizontalScroll
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
kotlin/components/Content.kt
package com.esuiss.ui.components

import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp

val LocalContentStyle = compositionLocalOf { TextStyle.Default }

val LocalContentColor = compositionLocalOf { Color.Unspecified }

val LocalIconSize = compositionLocalOf { 20.dp }
kotlin/components/Field.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.LayoutScopeMarker
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.text.BasicText
kotlin/components/FormSupport.kt
package com.esuiss.ui.components

import android.provider.Settings
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.text.selection.TextSelectionColors
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.alpha
import androidx.compose.ui.draw.clip
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.Offset
kotlin/components/Haptics.kt
package com.esuiss.ui.components

import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.remember
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.hapticfeedback.HapticFeedback
import androidx.compose.ui.hapticfeedback.HapticFeedbackType
import androidx.compose.ui.platform.LocalHapticFeedback

val LocalHapticsEnabled = staticCompositionLocalOf { true }

@Composable
fun ProvideHaptics(enabled: Boolean, content: @Composable () -> Unit) {
    CompositionLocalProvider(LocalHapticsEnabled provides enabled, content = content)
}
kotlin/components/Header.kt
package com.esuiss.ui.components

import androidx.compose.animation.core.animate
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
kotlin/components/Icon.kt
package com.esuiss.ui.components

import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.takeOrElse
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.unit.Dp
import com.esuiss.ui.theme.EsuissTheme

@Composable
fun Icon(
    imageVector: ImageVector,
kotlin/components/InputGroup.kt
package com.esuiss.ui.components

import androidx.compose.foundation.gestures.detectTapGestures
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.text.BasicText
import androidx.compose.foundation.text.BasicTextField
import androidx.compose.foundation.text.KeyboardActions
import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.foundation.text.selection.LocalTextSelectionColors
import androidx.compose.runtime.Composable
kotlin/components/Label.kt
package com.esuiss.ui.components

import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.alpha
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.dp
import com.esuiss.ui.theme.EsuissTheme
import com.esuiss.ui.theme.Typography
kotlin/components/Overlay.kt
package com.esuiss.ui.components

import android.os.Build
import android.view.Window
import android.view.WindowManager
import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.AnimatedVisibilityScope
import androidx.compose.animation.EnterExitState
import androidx.compose.animation.core.MutableTransitionState
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.scaleIn
import androidx.compose.animation.scaleOut
import androidx.compose.animation.slideIn
kotlin/components/Screen.kt
package com.esuiss.ui.components

import android.app.Activity
import android.content.Context
import android.content.ContextWrapper
import android.os.Build
import android.view.View
import android.view.Window
import android.view.WindowInsetsController
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ExperimentalLayoutApi
import androidx.compose.foundation.layout.ColumnScope
kotlin/components/Separator.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.width
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import com.esuiss.ui.theme.EsuissTheme

@Composable
fun Separator(
kotlin/components/TabBar.kt
package com.esuiss.ui.components

import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.Spring
import androidx.compose.animation.core.spring
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.WindowInsetsSides
kotlin/interactions/FloatingBar.kt
package com.esuiss.ui.interactions

import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.core.MutableTransitionState
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.scaleIn
import androidx.compose.animation.scaleOut
import androidx.compose.animation.slideInVertically
import androidx.compose.animation.slideOutVertically
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.PaddingValues
kotlin/interactions/SelectionList.kt
package com.esuiss.ui.interactions

import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.animateDpAsState
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxWidth
  1. Update the com.esuiss.ui package names to match your project.

Usage

import { UsersTable } from "@/components/blocks/users-table"
<UsersTable />

Replace INITIAL_USERS and ROLES with your data. Use onInvite, onFilterChange, onBulkUpdate and onNavigate to connect the screen to your API.

NextVerify CodePreviousUsers Invite

On this page

  1. 01Installation
    • CLI
    • Manual
  2. 02Usage
  3. 03Notes
  4. 04Installation
    • Manual
  5. 05Usage