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suiss/ui · Block

Verify Device

A trusted-device sign-in flow that pairs instructions with a simulated approval alert and code entry.

Verify Device is an open-source block from suiss/ui for React, React Native, SwiftUI and Jetpack Compose. The @esuiss/ui CLI copies its source into your project, so you own the code.

components/blocks/verify-device.tsx
"use client"

import {
  CheckIcon,
  DeviceMobileIcon,
  LockSimpleIcon,
} from "@phosphor-icons/react"
import * as React from "react"

import {
  InputOTP,
  InputOTPGroup,
  InputOTPSlot,
} from "@/components/ui/input-otp"
import { Spinner } from "@/components/ui/spinner"

A trusted-device sign-in flow with instructions on one side and a simulated approval alert on the other, which shows a verification code after Allow and a blocked message after Don't Allow. The user then types the code to finish. The columns sit side by side on desktop and stack on mobile. Use it to illustrate or build sign-in approval from a second device.

Installation

CLI

$ pnpm dlx shadcn@latest add @esuiss/verify-device

Works in any project with a components.json. See Installation for the one-line registry setup. Or use the suiss/ui CLI:

$ pnpm dlx @esuiss/ui@latest add blocks verify-device

Manual

  1. Install the dependencies:
$ pnpm add @phosphor-icons/react
  1. Add the pieces it builds on: Input OTP, Spinner.

  2. Copy the source into components/blocks/verify-device.tsx:

components/blocks/verify-device.tsx
"use client"

import {
  CheckIcon,
  DeviceMobileIcon,
  LockSimpleIcon,
} from "@phosphor-icons/react"
import * as React from "react"

import {
  InputOTP,
  InputOTPGroup,
  InputOTPSlot,
} from "@/components/ui/input-otp"
import { Spinner } from "@/components/ui/spinner"
  1. Update the import paths to match your project.

Usage

import { VerifyDevice } from "@/components/blocks/verify-device"
<VerifyDevice />

In a real flow the approval alert appears on the user's other device, so remove the simulated alert and poll or subscribe for the approval instead. Replace the DEMO_CODE check with your verification API, and edit the per-phase text in copy. Swap the backdrop image and the location text.

Notes

The backdrop image is an Unsplash placeholder.

iOS
Verify Device on iOS in light modeVerify Device on iOS in dark mode
uniwind/components/blocks/verify-device.tsx
import { cn } from "cn"
import {
  CheckIcon,
  DeviceMobileIcon,
  LockSimpleIcon,
} from "phosphor-react-native"
import * as React from "react"
import { Pressable, View } from "react-native"
import { FadeIn, FadeInDown, ReduceMotion } from "react-native-reanimated"
import { AnimatedView } from "@/components/ui/animated-view"
import { Icon } from "@/components/ui/icon"
import {
  InputOTP,
  InputOTPGroup,
  InputOTPSlot,
} from "@/components/ui/input-otp"
swift/Blocks/VerifyDevice.swift
import PhosphorSwift
import SwiftUI

public struct VerifyDevice: View {
  enum Phase: Sendable {
    case ask, code, deny, ok
  }

  static let demoCode = "482913"
  static let backdrop = URL(string: "https://images.unsplash.com/photo-1714578187196-29775454aa39?w=900&q=80&auto=format&fit=crop")

  private var onVerify: (String) async -> Bool = { $0 == "482913" }
  @State private var phase: Phase
  @State private var code: String
  @State private var error: Bool
  @State private var shakes = 0
kotlin/blocks/VerifyDevice.kt
package com.esuiss.ui.blocks

import androidx.compose.animation.AnimatedContent
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.slideInVertically
import androidx.compose.animation.togetherWith
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box

The screen shows a mock alert from the trusted device with Allow and Don't Allow. Allowing reveals a code and an InputOTP to enter it, with a Spinner while checking and an error for a wrong code; denying shows a blocked message with an option to show the request again. A correct code shows an approved screen.

Installation

$ pnpm dlx shadcn@latest add @esuiss-rn/verify-device

See Installation for the components.json setup. Or use the suiss/ui CLI:

$ pnpm dlx @esuiss/ui@latest add verify-device
$ pnpm dlx @esuiss/ui@latest add verify-device --platform swift
$ pnpm dlx @esuiss/ui@latest add verify-device --platform kotlin

The CLI also adds what it builds on: Icon, Input OTP, Keyboard Scroll View, Screen, Spinner, Text. On React Native it also adds the animated view components/ui/animated-view.tsx.

Manual

  1. Install the dependencies:
npx expo install cn phosphor-react-native react-native-reanimated react-native-svg react-native-worklets
  1. Add the pieces it builds on: Icon, Input OTP, Keyboard Scroll View, Screen, Spinner, Text, and the animated view components/ui/animated-view.tsx from the next step.

  2. Copy the animated view into components/ui/animated-view.tsx:

uniwind/components/ui/animated-view.tsx
import { Pressable } from "react-native"
import Animated from "react-native-reanimated"

const AnimatedPressable = Animated.createAnimatedComponent(Pressable)

type AnimatedViewProps =
  | (React.ComponentProps<typeof Animated.View> &
      React.RefAttributes<React.ComponentRef<typeof Animated.View>> & {
        as?: "View"
      })
  | (React.ComponentProps<typeof AnimatedPressable> &
      React.RefAttributes<React.ComponentRef<typeof AnimatedPressable>> & {
        as: "Pressable"
      })

function AnimatedView(props: AnimatedViewProps) {
  1. Copy the source into components/blocks/verify-device.tsx:
uniwind/components/blocks/verify-device.tsx
import { cn } from "cn"
import {
  CheckIcon,
  DeviceMobileIcon,
  LockSimpleIcon,
} from "phosphor-react-native"
import * as React from "react"
import { Pressable, View } from "react-native"
import { FadeIn, FadeInDown, ReduceMotion } from "react-native-reanimated"
import { AnimatedView } from "@/components/ui/animated-view"
import { Icon } from "@/components/ui/icon"
import {
  InputOTP,
  InputOTPGroup,
  InputOTPSlot,
} from "@/components/ui/input-otp"
  1. Update the import paths to match your project.
  1. Install the dependencies:
npx expo install cn phosphor-react-native react-native-reanimated react-native-svg react-native-worklets
  1. Add the pieces it builds on: Icon, Input OTP, Keyboard Scroll View, Screen, Spinner, Text, and the animated view components/ui/animated-view.tsx from the next step.

  2. Copy the animated view into components/ui/animated-view.tsx:

nativewind/components/ui/animated-view.tsx
import { Pressable } from "react-native"
import Animated from "react-native-reanimated"

const AnimatedPressable = Animated.createAnimatedComponent(Pressable)

type AnimatedViewProps =
  | (React.ComponentProps<typeof Animated.View> &
      React.RefAttributes<React.ComponentRef<typeof Animated.View>> & {
        as?: "View"
      })
  | (React.ComponentProps<typeof AnimatedPressable> &
      React.RefAttributes<React.ComponentRef<typeof AnimatedPressable>> & {
        as: "Pressable"
      })

function AnimatedView(props: AnimatedViewProps) {
  1. Copy the source into components/blocks/verify-device.tsx:
nativewind/components/blocks/verify-device.tsx
import { cn } from "cn"
import {
  CheckIcon,
  DeviceMobileIcon,
  LockSimpleIcon,
} from "phosphor-react-native"
import * as React from "react"
import { Pressable, View } from "react-native"
import { FadeIn, FadeInDown, ReduceMotion } from "react-native-reanimated"
import { AnimatedView } from "@/components/ui/animated-view"
import { Icon } from "@/components/ui/icon"
import {
  InputOTP,
  InputOTPGroup,
  InputOTPSlot,
} from "@/components/ui/input-otp"
  1. Update the import paths to match your project.
  1. Install the dependencies:
npx expo install phosphor-react-native react-native-reanimated react-native-svg react-native-worklets
  1. Add the pieces it builds on: Icon, Input OTP, Keyboard Scroll View, Screen, Spinner, Text, and the animated view components/ui/animated-view.tsx from the next step.

  2. Copy the animated view into components/ui/animated-view.tsx:

stylesheet/components/ui/animated-view.tsx
import { Pressable } from "react-native"
import Animated from "react-native-reanimated"

const AnimatedPressable = Animated.createAnimatedComponent(Pressable)

type AnimatedViewProps =
  | (React.ComponentProps<typeof Animated.View> &
      React.RefAttributes<React.ComponentRef<typeof Animated.View>> & {
        as?: "View"
      })
  | (React.ComponentProps<typeof AnimatedPressable> &
      React.RefAttributes<React.ComponentRef<typeof AnimatedPressable>> & {
        as: "Pressable"
      })

function AnimatedView(props: AnimatedViewProps) {
  1. Copy the source into components/blocks/verify-device.tsx:
stylesheet/components/blocks/verify-device.tsx
import {
  CheckIcon,
  DeviceMobileIcon,
  LockSimpleIcon,
} from "phosphor-react-native"
import * as React from "react"
import { Pressable, StyleSheet, View } from "react-native"
import { FadeIn, FadeInDown, ReduceMotion } from "react-native-reanimated"
import { AnimatedView } from "@/components/ui/animated-view"
import { Icon } from "@/components/ui/icon"
import {
  InputOTP,
  InputOTPGroup,
  InputOTPSlot,
} from "@/components/ui/input-otp"
import { KeyboardScrollView } from "@/components/ui/keyboard-scroll-view"
  1. Update the import paths to match your project.
  1. Target iOS 17 or later.

  2. Add the Swift package to your app:

Package.swift
.package(url: "https://github.com/phosphor-icons/swift", from: "2.1.0")
  1. Copy the theme files every view uses:
swift/Theme/Theme.swift
import SwiftUI
import UIKit

struct RGBA: Sendable {
  let red: CGFloat
  let green: CGFloat
  let blue: CGFloat
  let alpha: CGFloat

  init(_ hex: UInt32, _ alpha: CGFloat = 1) {
    red = CGFloat((hex >> 16) & 0xFF) / 255
    green = CGFloat((hex >> 8) & 0xFF) / 255
    blue = CGFloat(hex & 0xFF) / 255
    self.alpha = alpha
  }
swift/Theme/Tokens.swift
import SwiftUI

public enum EsuissColor {
  public static let background = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
  public static let foreground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let card = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
  public static let cardForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let popover = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
  public static let popoverForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let primary = Color.adaptive(light: .init(0x0071E3), dark: .init(0x2997FF))
  public static let primaryForeground = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0xFFFFFF))
  public static let secondary = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
  public static let secondaryForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let muted = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
  public static let mutedForeground = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
  public static let accent = Color.adaptive(light: .init(0x000000, 0.06), dark: .init(0xFFFFFF, 0.1))
  1. Copy the source and every file it uses:
swift/Blocks/VerifyDevice.swift
import PhosphorSwift
import SwiftUI

public struct VerifyDevice: View {
  enum Phase: Sendable {
    case ask, code, deny, ok
  }

  static let demoCode = "482913"
  static let backdrop = URL(string: "https://images.unsplash.com/photo-1714578187196-29775454aa39?w=900&q=80&auto=format&fit=crop")

  private var onVerify: (String) async -> Bool = { $0 == "482913" }
  @State private var phase: Phase
  @State private var code: String
  @State private var error: Bool
  @State private var shakes = 0
swift/Components/Checkbox.swift
import PhosphorSwift
import SwiftUI

extension Shadow {
  static let control = Shadow(color: .black.opacity(0.08), radius: 0.5, y: 0.5)
  static let thumb = Shadow(color: .black.opacity(0.12), radius: 1.5, y: 1)
}

struct SelectionIndicator<Mark: View>: View {
  let checked: Bool
  let pressed: Bool
  let cornerRadius: CGFloat
  let mark: Mark

  @Environment(\.isEnabled) private var isEnabled
  @Environment(\.isInvalid) private var invalid
swift/Components/Field.swift
import SwiftUI

extension EnvironmentValues {
  @Entry public var isInvalid = false
  @Entry var fieldInset = false
  @Entry var fieldGroupInset = false
  @Entry var fieldSetInset = false
}

extension View {
  public func invalid(_ isInvalid: Bool = true) -> some View {
    environment(\.isInvalid, isInvalid)
  }
}

public enum FieldOrientation: CaseIterable, Sendable {
swift/Components/Haptics.swift
import SwiftUI

extension EnvironmentValues {
  @Entry public var hapticsEnabled = true
}

extension View {
  public func haptics(_ enabled: Bool) -> some View {
    environment(\.hapticsEnabled, enabled)
  }

  func hapticFeedback<Trigger: Equatable>(_ feedback: SensoryFeedback, trigger: Trigger) -> some View {
    modifier(HapticFeedbackModifier(feedback: feedback, trigger: trigger) { _, _ in true })
  }

  func hapticFeedback<Trigger: Equatable>(
swift/Components/InputOTP.swift
import PhosphorSwift
import SwiftUI

struct InputOTPContext {
  var characters: [Character]
  var length: Int
  var focused: Bool
}

struct InputOTPTone: Equatable {
  var danger = false
  var verified = false
  var dimmed = false
  var pops: [Int] = []
}
swift/Components/KeyboardScrollView.swift
import SwiftUI
import UIKit

public struct KeyboardScrollView<Content: View>: View {
  let showsIndicators: Bool
  let content: Content

  public init(showsIndicators: Bool = true, @ViewBuilder content: () -> Content) {
    self.showsIndicators = showsIndicators
    self.content = content()
  }

  public var body: some View {
    ScrollView(.vertical, showsIndicators: showsIndicators) {
      content
        .frame(maxWidth: .infinity, alignment: .topLeading)
swift/Components/Keypad.swift
import PhosphorSwift
import SwiftUI

public enum KeypadKey: Hashable, Sendable {
  case digit(Int)
  case decimal
  case delete
  case biometric
}

public enum KeypadAccessory {
  case none
  case decimal(String, label: LocalizedStringKey = "Decimal separator")
  case biometric(Image, label: LocalizedStringKey = "Use biometrics")
}
swift/Components/Screen.swift
import SwiftUI

extension EnvironmentValues {
  @Entry var screenBackground: Color = EsuissColor.background
}

public struct Screen<Content: View>: View {
  public enum Background: CaseIterable, Sendable {
    case background, muted

    var color: Color {
      switch self {
      case .background: EsuissColor.background
      case .muted: EsuissColor.muted
      }
    }
swift/Components/Separator.swift
import SwiftUI

public struct Separator: View {
  let orientation: Axis

  public init(_ orientation: Axis = .horizontal) {
    self.orientation = orientation
  }

  public var body: some View {
    Rectangle()
      .fill(EsuissColor.border)
      .frame(width: orientation == .vertical ? 1 : nil, height: orientation == .horizontal ? 1 : nil)
      .frame(maxWidth: orientation == .horizontal ? .infinity : nil, maxHeight: orientation == .vertical ? .infinity : nil)
      .accessibilityHidden(true)
  }
swift/Components/Spinner.swift
import SwiftUI

public struct Spinner: View {
  public enum Size: CaseIterable, Sendable {
    case sm, `default`, lg, xl

    public var value: CGFloat {
      switch self {
      case .sm: 12
      case .default: 16
      case .lg: 24
      case .xl: 32
      }
    }
  }
swift/Components/TextVariant.swift
import SwiftUI

public enum TextVariant: CaseIterable, Sendable {
  case `default`, h1, h2, h3, h4, p, blockquote, code, lead, large, small, muted

  var style: TextStyle {
    switch self {
    case .h1: .xl3
    case .h2: .xl2
    case .h3: .xl
    case .h4, .lead, .large: .lg
    case .code, .small, .muted: .sm
    default: .base
    }
  }
  1. Add the files to your app target.
  1. Set minSdk to 24 or higher and add the dependencies:
build.gradle.kts
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")
implementation("com.adamglin:phosphor-icon-android:1.0.0")
  1. Copy the theme files every view uses:
kotlin/theme/Theme.kt
package com.esuiss.ui.theme

import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffset
kotlin/theme/Tokens.kt
package com.esuiss.ui.theme

import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp

@Immutable
data class Colors(
    val background: Color,
    val foreground: Color,
    val card: Color,
    val cardForeground: Color,
    val popover: Color,
    val popoverForeground: Color,
    val primary: Color,
    val primaryForeground: Color,
  1. Copy the source and every file it uses:
kotlin/blocks/VerifyDevice.kt
package com.esuiss.ui.blocks

import androidx.compose.animation.AnimatedContent
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.slideInVertically
import androidx.compose.animation.togetherWith
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
kotlin/components/Button.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
kotlin/components/ButtonGroup.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.CornerSize
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.Immutable
kotlin/components/Content.kt
package com.esuiss.ui.components

import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp

val LocalContentStyle = compositionLocalOf { TextStyle.Default }

val LocalContentColor = compositionLocalOf { Color.Unspecified }

val LocalIconSize = compositionLocalOf { 20.dp }
kotlin/components/Field.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.LayoutScopeMarker
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.text.BasicText
kotlin/components/FormSupport.kt
package com.esuiss.ui.components

import android.provider.Settings
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.text.selection.TextSelectionColors
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.alpha
import androidx.compose.ui.draw.clip
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.Offset
kotlin/components/Haptics.kt
package com.esuiss.ui.components

import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.remember
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.hapticfeedback.HapticFeedback
import androidx.compose.ui.hapticfeedback.HapticFeedbackType
import androidx.compose.ui.platform.LocalHapticFeedback

val LocalHapticsEnabled = staticCompositionLocalOf { true }

@Composable
fun ProvideHaptics(enabled: Boolean, content: @Composable () -> Unit) {
    CompositionLocalProvider(LocalHapticsEnabled provides enabled, content = content)
}
kotlin/components/Icon.kt
package com.esuiss.ui.components

import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.takeOrElse
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.unit.Dp
import com.esuiss.ui.theme.EsuissTheme

@Composable
fun Icon(
    imageVector: ImageVector,
kotlin/components/InputOTP.kt
package com.esuiss.ui.components

import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.infiniteRepeatable
import androidx.compose.animation.core.keyframes
import androidx.compose.animation.core.rememberInfiniteTransition
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
kotlin/components/KeyboardScrollView.kt
package com.esuiss.ui.components

import androidx.compose.foundation.ScrollState
import androidx.compose.foundation.gestures.detectTapGestures
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.ime
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.runtime.Composable
kotlin/components/Keypad.kt
package com.esuiss.ui.components

import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.AnimationVector1D
import androidx.compose.animation.core.keyframes
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.text.BasicText
kotlin/components/Label.kt
package com.esuiss.ui.components

import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.alpha
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.dp
import com.esuiss.ui.theme.EsuissTheme
import com.esuiss.ui.theme.Typography
kotlin/components/Screen.kt
package com.esuiss.ui.components

import android.app.Activity
import android.content.Context
import android.content.ContextWrapper
import android.os.Build
import android.view.View
import android.view.Window
import android.view.WindowInsetsController
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ExperimentalLayoutApi
import androidx.compose.foundation.layout.ColumnScope
kotlin/components/Separator.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.width
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import com.esuiss.ui.theme.EsuissTheme

@Composable
fun Separator(
kotlin/components/Spinner.kt
package com.esuiss.ui.components

import androidx.compose.animation.core.LinearEasing
import androidx.compose.animation.core.RepeatMode
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.infiniteRepeatable
import androidx.compose.animation.core.rememberInfiniteTransition
import androidx.compose.animation.core.tween
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.runtime.State
import androidx.compose.runtime.remember
import androidx.compose.runtime.mutableFloatStateOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.CornerRadius
kotlin/interactions/OtpAutofill.kt
package com.esuiss.ui.interactions

import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.MutableTransitionState
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.slideInVertically
import androidx.compose.animation.slideOutVertically
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
  1. Update the com.esuiss.ui package names to match your project.

Usage

import { VerifyDevice } from "@/components/blocks/verify-device"
<VerifyDevice />

onVerify receives the code and returns a boolean or a promise; by default it accepts the demo code 482913. Edit COPY to change the text for each phase.

NextVerify EmailPreviousVerify Code

On this page

  1. 01Installation
    • CLI
    • Manual
  2. 02Usage
  3. 03Notes
  4. 04Installation
    • Manual
  5. 05Usage