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suiss/ui · Block

Dash Health

A health summary dashboard with pinned metric cards, sparklines, and category views in a sidebar.

Dash Health is an open-source block from suiss/ui for React, React Native, SwiftUI and Jetpack Compose. The @esuiss/ui CLI copies its source into your project, so you own the code.

components/blocks/dash-health.tsx
"use client"

import {
  CaretRightIcon,
  ChartBarIcon,
  FlameIcon,
  HeartIcon,
  MinusIcon,
  MoonIcon,
  PlusIcon,
  UsersIcon,
} from "@phosphor-icons/react"
import * as React from "react"

import { Avatar, AvatarFallback } from "@/components/ui/avatar"
import { Button } from "@/components/ui/button"

A health summary in the style of a phone health app, with cards for pinned metrics such as Move, Steps and Sleep, each showing its value and a small sparkline or bar chart. Edit mode lets users pin and unpin cards, and each category page lists all its metrics for the last seven days. Navigation is a Sidebar that collapses to icons on desktop and opens as a sheet from the trigger on mobile. Use it for fitness, wellness or any personal metrics dashboard.

Installation

CLI

$ pnpm dlx shadcn@latest add @esuiss/dash-health

Works in any project with a components.json. See Installation for the one-line registry setup. Or use the suiss/ui CLI:

$ pnpm dlx @esuiss/ui@latest add blocks dash-health

Manual

  1. Install the dependencies:
$ pnpm add @phosphor-icons/react
  1. Add the pieces it builds on: Avatar, Button, Sidebar.

  2. Copy the source into components/blocks/dash-health.tsx:

components/blocks/dash-health.tsx
"use client"

import {
  CaretRightIcon,
  ChartBarIcon,
  FlameIcon,
  HeartIcon,
  MinusIcon,
  MoonIcon,
  PlusIcon,
  UsersIcon,
} from "@phosphor-icons/react"
import * as React from "react"

import { Avatar, AvatarFallback } from "@/components/ui/avatar"
import { Button } from "@/components/ui/button"
  1. Update the import paths to match your project.

Usage

import { DashHealth } from "@/components/blocks/dash-health"
<DashHealth />

Edit categories for names, icons and colors, and metrics for the cards; each metric has a category, label, value, optional unit, color and seven data points. Store the pinned list per user instead of in local state. Card links point to anchors built from each label, and the 9:41 time and JR avatar are hard-coded.

Notes

Sparklines are hidden from assistive technology because each value is also shown as text, and pin buttons are labeled with the metric name.

iOS
Dash Health on iOS in light modeDash Health on iOS in dark mode
uniwind/components/blocks/dash-health.tsx
import { cn } from "cn"
import {
  CaretRightIcon,
  ChartBarIcon,
  FlameIcon,
  HeartIcon,
  MinusIcon,
  MoonIcon,
  type Icon as PhosphorIcon,
  type IconProps as PhosphorIconProps,
  PlusIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { I18nManager, Pressable, View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
swift/Blocks/DashHealth.swift
import PhosphorSwift
import SwiftUI

public struct DashHealth: View {
  struct Category {
    let value: String
    let icon: Image
    let tint: Color
  }

  struct Metric: Identifiable {
    let category: String
    let label: String
    let value: String
    var unit: String?
    let color: Color
kotlin/blocks/DashHealth.kt
package com.esuiss.ui.blocks

import androidx.compose.animation.AnimatedContent
import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.scaleIn
import androidx.compose.animation.scaleOut
import androidx.compose.animation.slideInHorizontally
import androidx.compose.animation.togetherWith
import androidx.compose.foundation.Canvas

Composes Screen, Header with a back button, Avatar, Button, Icon and Item groups, with sparklines drawn using react-native-svg. The list opens a section of metric cards, and the Summary section has an Edit mode for pinning and unpinning cards.

Installation

$ pnpm dlx shadcn@latest add @esuiss-rn/dash-health

See Installation for the components.json setup. Or use the suiss/ui CLI:

$ pnpm dlx @esuiss/ui@latest add dash-health
$ pnpm dlx @esuiss/ui@latest add dash-health --platform swift
$ pnpm dlx @esuiss/ui@latest add dash-health --platform kotlin

The CLI also adds what it builds on: Avatar, Button, Header, Icon, Item, Screen, Text. On React Native it also adds the animated view components/ui/animated-view.tsx.

Manual

  1. Install the dependencies:
npx expo install cn phosphor-react-native react-native-reanimated react-native-svg react-native-worklets
  1. Add the pieces it builds on: Avatar, Button, Header, Icon, Item, Screen, Text, and the animated view components/ui/animated-view.tsx from the next step.

  2. Copy the animated view into components/ui/animated-view.tsx:

uniwind/components/ui/animated-view.tsx
import { Pressable } from "react-native"
import Animated from "react-native-reanimated"

const AnimatedPressable = Animated.createAnimatedComponent(Pressable)

type AnimatedViewProps =
  | (React.ComponentProps<typeof Animated.View> &
      React.RefAttributes<React.ComponentRef<typeof Animated.View>> & {
        as?: "View"
      })
  | (React.ComponentProps<typeof AnimatedPressable> &
      React.RefAttributes<React.ComponentRef<typeof AnimatedPressable>> & {
        as: "Pressable"
      })

function AnimatedView(props: AnimatedViewProps) {
  1. Copy the source into components/blocks/dash-health.tsx:
uniwind/components/blocks/dash-health.tsx
import { cn } from "cn"
import {
  CaretRightIcon,
  ChartBarIcon,
  FlameIcon,
  HeartIcon,
  MinusIcon,
  MoonIcon,
  type Icon as PhosphorIcon,
  type IconProps as PhosphorIconProps,
  PlusIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { I18nManager, Pressable, View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
  1. Update the import paths to match your project.
  1. Install the dependencies:
npx expo install cn phosphor-react-native react-native-reanimated react-native-svg react-native-worklets
  1. Add the pieces it builds on: Avatar, Button, Header, Icon, Item, Screen, Text, and the animated view components/ui/animated-view.tsx from the next step.

  2. Copy the animated view into components/ui/animated-view.tsx:

nativewind/components/ui/animated-view.tsx
import { Pressable } from "react-native"
import Animated from "react-native-reanimated"

const AnimatedPressable = Animated.createAnimatedComponent(Pressable)

type AnimatedViewProps =
  | (React.ComponentProps<typeof Animated.View> &
      React.RefAttributes<React.ComponentRef<typeof Animated.View>> & {
        as?: "View"
      })
  | (React.ComponentProps<typeof AnimatedPressable> &
      React.RefAttributes<React.ComponentRef<typeof AnimatedPressable>> & {
        as: "Pressable"
      })

function AnimatedView(props: AnimatedViewProps) {
  1. Copy the source into components/blocks/dash-health.tsx:
nativewind/components/blocks/dash-health.tsx
import { cn } from "cn"
import {
  CaretRightIcon,
  ChartBarIcon,
  FlameIcon,
  HeartIcon,
  MinusIcon,
  MoonIcon,
  type Icon as PhosphorIcon,
  type IconProps as PhosphorIconProps,
  PlusIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { I18nManager, Pressable, View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
  1. Update the import paths to match your project.
  1. Install the dependencies:
npx expo install phosphor-react-native react-native-reanimated react-native-svg react-native-worklets
  1. Add the pieces it builds on: Avatar, Button, Header, Icon, Item, Screen, Text, and the animated view components/ui/animated-view.tsx from the next step.

  2. Copy the animated view into components/ui/animated-view.tsx:

stylesheet/components/ui/animated-view.tsx
import { Pressable } from "react-native"
import Animated from "react-native-reanimated"

const AnimatedPressable = Animated.createAnimatedComponent(Pressable)

type AnimatedViewProps =
  | (React.ComponentProps<typeof Animated.View> &
      React.RefAttributes<React.ComponentRef<typeof Animated.View>> & {
        as?: "View"
      })
  | (React.ComponentProps<typeof AnimatedPressable> &
      React.RefAttributes<React.ComponentRef<typeof AnimatedPressable>> & {
        as: "Pressable"
      })

function AnimatedView(props: AnimatedViewProps) {
  1. Copy the source into components/blocks/dash-health.tsx:
stylesheet/components/blocks/dash-health.tsx
import {
  CaretRightIcon,
  ChartBarIcon,
  FlameIcon,
  HeartIcon,
  MinusIcon,
  MoonIcon,
  type Icon as PhosphorIcon,
  PlusIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { I18nManager, Pressable, StyleSheet, View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
import Svg, { Polyline } from "react-native-svg"
import { AnimatedView } from "@/components/ui/animated-view"
  1. Update the import paths to match your project.
  1. Target iOS 17 or later.

  2. Add the Swift package to your app:

Package.swift
.package(url: "https://github.com/phosphor-icons/swift", from: "2.1.0")
  1. Copy the theme files every view uses:
swift/Theme/Theme.swift
import SwiftUI
import UIKit

struct RGBA: Sendable {
  let red: CGFloat
  let green: CGFloat
  let blue: CGFloat
  let alpha: CGFloat

  init(_ hex: UInt32, _ alpha: CGFloat = 1) {
    red = CGFloat((hex >> 16) & 0xFF) / 255
    green = CGFloat((hex >> 8) & 0xFF) / 255
    blue = CGFloat(hex & 0xFF) / 255
    self.alpha = alpha
  }
swift/Theme/Tokens.swift
import SwiftUI

public enum EsuissColor {
  public static let background = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
  public static let foreground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let card = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
  public static let cardForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let popover = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
  public static let popoverForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let primary = Color.adaptive(light: .init(0x0071E3), dark: .init(0x2997FF))
  public static let primaryForeground = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0xFFFFFF))
  public static let secondary = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
  public static let secondaryForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let muted = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
  public static let mutedForeground = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
  public static let accent = Color.adaptive(light: .init(0x000000, 0.06), dark: .init(0xFFFFFF, 0.1))
  1. Copy the source and every file it uses:
swift/Blocks/DashHealth.swift
import PhosphorSwift
import SwiftUI

public struct DashHealth: View {
  struct Category {
    let value: String
    let icon: Image
    let tint: Color
  }

  struct Metric: Identifiable {
    let category: String
    let label: String
    let value: String
    var unit: String?
    let color: Color
swift/Components/Button.swift
import SwiftUI

public struct VariantButtonStyle: ButtonStyle {
  public enum Variant: CaseIterable, Sendable {
    case `default`, outline, secondary, tinted, ghost, plain, destructive, link
  }

  public enum Size: CaseIterable, Sendable {
    case `default`, xs, sm, lg, xl, icon, iconXs, iconSm, iconLg, iconXl

    var height: CGFloat {
      switch self {
      case .xs, .iconXs: 24
      case .sm, .iconSm: 32
      case .default, .icon: 36
      case .lg, .iconLg: 44
swift/Components/ButtonGroup.swift
import SwiftUI

extension EnvironmentValues {
  @Entry var buttonGroup: Axis? = nil
  @Entry var buttonGroupSize: CGSize = .zero
}

enum ButtonGroupSpace: Hashable {
  case group
}

struct ButtonGroupFrame {
  let bounds: Anchor<CGRect>
  let outlined: Bool
}
swift/Components/Checkbox.swift
import PhosphorSwift
import SwiftUI

extension Shadow {
  static let control = Shadow(color: .black.opacity(0.08), radius: 0.5, y: 0.5)
  static let thumb = Shadow(color: .black.opacity(0.12), radius: 1.5, y: 1)
}

struct SelectionIndicator<Mark: View>: View {
  let checked: Bool
  let pressed: Bool
  let cornerRadius: CGFloat
  let mark: Mark

  @Environment(\.isEnabled) private var isEnabled
  @Environment(\.isInvalid) private var invalid
swift/Components/Field.swift
import SwiftUI

extension EnvironmentValues {
  @Entry public var isInvalid = false
  @Entry var fieldInset = false
  @Entry var fieldGroupInset = false
  @Entry var fieldSetInset = false
}

extension View {
  public func invalid(_ isInvalid: Bool = true) -> some View {
    environment(\.isInvalid, isInvalid)
  }
}

public enum FieldOrientation: CaseIterable, Sendable {
swift/Components/Haptics.swift
import SwiftUI

extension EnvironmentValues {
  @Entry public var hapticsEnabled = true
}

extension View {
  public func haptics(_ enabled: Bool) -> some View {
    environment(\.hapticsEnabled, enabled)
  }

  func hapticFeedback<Trigger: Equatable>(_ feedback: SensoryFeedback, trigger: Trigger) -> some View {
    modifier(HapticFeedbackModifier(feedback: feedback, trigger: trigger) { _, _ in true })
  }

  func hapticFeedback<Trigger: Equatable>(
swift/Components/Header.swift
import PhosphorSwift
import SwiftUI

extension EnvironmentValues {
  @Entry var headerProgress: CGFloat?
  @Entry var headerReport: ((CGFloat) -> Void)?
}

enum HeaderMath {
  static func progress(minY: CGFloat, height: CGFloat) -> CGFloat {
    guard height > 0 else { return 0 }
    return min(max(-minY / height, 0), 1)
  }
}

public struct Header<Title: View, Leading: View, Trailing: View>: View {
swift/Components/Item.swift
import SwiftUI

public enum ItemVariant: CaseIterable, Sendable {
  case `default`, outline, muted
}

public enum ItemSize: CaseIterable, Sendable {
  case `default`, sm, xs

  var horizontalPadding: CGFloat {
    switch self {
    case .default: 16
    case .sm: 14
    case .xs: 12
    }
  }
swift/Components/KeyboardScrollView.swift
import SwiftUI
import UIKit

public struct KeyboardScrollView<Content: View>: View {
  let showsIndicators: Bool
  let content: Content

  public init(showsIndicators: Bool = true, @ViewBuilder content: () -> Content) {
    self.showsIndicators = showsIndicators
    self.content = content()
  }

  public var body: some View {
    ScrollView(.vertical, showsIndicators: showsIndicators) {
      content
        .frame(maxWidth: .infinity, alignment: .topLeading)
swift/Components/Screen.swift
import SwiftUI

extension EnvironmentValues {
  @Entry var screenBackground: Color = EsuissColor.background
}

public struct Screen<Content: View>: View {
  public enum Background: CaseIterable, Sendable {
    case background, muted

    var color: Color {
      switch self {
      case .background: EsuissColor.background
      case .muted: EsuissColor.muted
      }
    }
swift/Components/Separator.swift
import SwiftUI

public struct Separator: View {
  let orientation: Axis

  public init(_ orientation: Axis = .horizontal) {
    self.orientation = orientation
  }

  public var body: some View {
    Rectangle()
      .fill(EsuissColor.border)
      .frame(width: orientation == .vertical ? 1 : nil, height: orientation == .horizontal ? 1 : nil)
      .frame(maxWidth: orientation == .horizontal ? .infinity : nil, maxHeight: orientation == .vertical ? .infinity : nil)
      .accessibilityHidden(true)
  }
swift/Components/TextVariant.swift
import SwiftUI

public enum TextVariant: CaseIterable, Sendable {
  case `default`, h1, h2, h3, h4, p, blockquote, code, lead, large, small, muted

  var style: TextStyle {
    switch self {
    case .h1: .xl3
    case .h2: .xl2
    case .h3: .xl
    case .h4, .lead, .large: .lg
    case .code, .small, .muted: .sm
    default: .base
    }
  }
  1. Add the files to your app target.
  1. Set minSdk to 24 or higher and add the dependencies:
build.gradle.kts
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")
implementation("com.adamglin:phosphor-icon-android:1.0.0")
  1. Copy the theme files every view uses:
kotlin/theme/Theme.kt
package com.esuiss.ui.theme

import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffset
kotlin/theme/Tokens.kt
package com.esuiss.ui.theme

import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp

@Immutable
data class Colors(
    val background: Color,
    val foreground: Color,
    val card: Color,
    val cardForeground: Color,
    val popover: Color,
    val popoverForeground: Color,
    val primary: Color,
    val primaryForeground: Color,
  1. Copy the source and every file it uses:
kotlin/blocks/DashHealth.kt
package com.esuiss.ui.blocks

import androidx.compose.animation.AnimatedContent
import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.scaleIn
import androidx.compose.animation.scaleOut
import androidx.compose.animation.slideInHorizontally
import androidx.compose.animation.togetherWith
import androidx.compose.foundation.Canvas
kotlin/components/Button.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
kotlin/components/ButtonGroup.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.CornerSize
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.Immutable
kotlin/components/Content.kt
package com.esuiss.ui.components

import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp

val LocalContentStyle = compositionLocalOf { TextStyle.Default }

val LocalContentColor = compositionLocalOf { Color.Unspecified }

val LocalIconSize = compositionLocalOf { 20.dp }
kotlin/components/Header.kt
package com.esuiss.ui.components

import androidx.compose.animation.core.animate
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
kotlin/components/Icon.kt
package com.esuiss.ui.components

import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.takeOrElse
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.unit.Dp
import com.esuiss.ui.theme.EsuissTheme

@Composable
fun Icon(
    imageVector: ImageVector,
kotlin/components/Item.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.combinedClickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
kotlin/components/Screen.kt
package com.esuiss.ui.components

import android.app.Activity
import android.content.Context
import android.content.ContextWrapper
import android.os.Build
import android.view.View
import android.view.Window
import android.view.WindowInsetsController
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ExperimentalLayoutApi
import androidx.compose.foundation.layout.ColumnScope
  1. Update the com.esuiss.ui package names to match your project.

Usage

import { DashHealth } from "@/components/blocks/dash-health"
<DashHealth />

Replace METRICS and CATEGORIES with your own readings. Pass onMetricPress to open a metric and onPinnedChange to store the pinned list.

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On this page

  1. 01Installation
    • CLI
    • Manual
  2. 02Usage
  3. 03Notes
  4. 04Installation
    • Manual
  5. 05Usage