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suiss/ui · Block

Log Security

A security overview with a computed score ring, alert counts by severity, and resolvable alerts.

Log Security is an open-source block from suiss/ui for React, React Native, SwiftUI and Jetpack Compose. The @esuiss/ui CLI copies its source into your project, so you own the code.

components/blocks/log-security.tsx
"use client"

import {
  ChartBarIcon,
  CheckIcon,
  GearIcon,
  GlobeIcon,
  KeyIcon,
  LockSimpleIcon,
  ShieldIcon,
  UsersIcon,
} from "@phosphor-icons/react"
import * as React from "react"

import { Button } from "@/components/ui/button"
import {

A security overview with a score ring that drops for each open alert and shifts from green to orange to red, next to open alert counts by severity. Below, alerts can be filtered by Open, Resolved or All and resolved or reopened one by one. It sits in a Sidebar with admin navigation that opens as a sheet from the trigger on mobile. Use it for security centers, compliance checklists or system health checks.

Installation

CLI

$ pnpm dlx shadcn@latest add @esuiss/log-security

Works in any project with a components.json. See Installation for the one-line registry setup. Or use the suiss/ui CLI:

$ pnpm dlx @esuiss/ui@latest add blocks log-security

Manual

  1. Install the dependencies:
$ pnpm add @phosphor-icons/react
  1. Add the pieces it builds on: Button, Sidebar, Toggle Group.

  2. Copy the source into components/blocks/log-security.tsx:

components/blocks/log-security.tsx
"use client"

import {
  ChartBarIcon,
  CheckIcon,
  GearIcon,
  GlobeIcon,
  KeyIcon,
  LockSimpleIcon,
  ShieldIcon,
  UsersIcon,
} from "@phosphor-icons/react"
import * as React from "react"

import { Button } from "@/components/ui/button"
import {
  1. Update the import paths to match your project.

Usage

import { LogSecurity } from "@/components/blocks/log-security"
<LogSecurity />

Replace initialAlerts with alerts from your security backend; each has a severity, title, detail and icon. severity sets each level's colors and how much it lowers the score. Alerts are matched by title when resolving, so switch to an id for real data, and connect Resolve and Reopen to your API.

iOS
Log Security on iOS in light modeLog Security on iOS in dark mode
uniwind/components/blocks/log-security.tsx
import { cn } from "cn"
import {
  ChartBarIcon,
  CheckIcon,
  GearIcon,
  GlobeIcon,
  KeyIcon,
  LockSimpleIcon,
  type Icon as PhosphorIcon,
  type IconProps as PhosphorIconProps,
  ShieldIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
swift/Blocks/LogSecurity.swift
import PhosphorSwift
import SwiftUI

public struct LogSecurity: View {
  enum Severity: String, CaseIterable {
    case high = "High"
    case medium = "Medium"
    case low = "Low"

    var tint: Color {
      switch self {
      case .high: EsuissColor.destructive
      case .medium: Color.adaptive(light: Palette.amber600, dark: Palette.amber400)
      case .low: EsuissColor.foreground
      }
    }
kotlin/blocks/LogSecurity.kt
package com.esuiss.ui.blocks

import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth

An admin screen with a collapsing Header, a ring that shows a security score, and counts of open High, Medium and Low alerts. A ChipGroup filters the list by Open, Resolved or All, and each alert has a Resolve or Reopen Button; the score and counts update as alerts change. A TabBar at the bottom switches between admin sections; only Activity has content in the sample.

Installation

$ pnpm dlx shadcn@latest add @esuiss-rn/log-security

See Installation for the components.json setup. Or use the suiss/ui CLI:

$ pnpm dlx @esuiss/ui@latest add log-security
$ pnpm dlx @esuiss/ui@latest add log-security --platform swift
$ pnpm dlx @esuiss/ui@latest add log-security --platform kotlin

The CLI also adds what it builds on: Button, Chip, Header, Icon, Screen, Tab Bar, Text. On React Native it also adds the animated view components/ui/animated-view.tsx.

Manual

  1. Install the dependencies:
npx expo install cn phosphor-react-native react-native-reanimated react-native-svg react-native-worklets
  1. Add the pieces it builds on: Button, Chip, Header, Icon, Screen, Tab Bar, Text, and the animated view components/ui/animated-view.tsx from the next step.

  2. Copy the animated view into components/ui/animated-view.tsx:

uniwind/components/ui/animated-view.tsx
import { Pressable } from "react-native"
import Animated from "react-native-reanimated"

const AnimatedPressable = Animated.createAnimatedComponent(Pressable)

type AnimatedViewProps =
  | (React.ComponentProps<typeof Animated.View> &
      React.RefAttributes<React.ComponentRef<typeof Animated.View>> & {
        as?: "View"
      })
  | (React.ComponentProps<typeof AnimatedPressable> &
      React.RefAttributes<React.ComponentRef<typeof AnimatedPressable>> & {
        as: "Pressable"
      })

function AnimatedView(props: AnimatedViewProps) {
  1. Copy the source into components/blocks/log-security.tsx:
uniwind/components/blocks/log-security.tsx
import { cn } from "cn"
import {
  ChartBarIcon,
  CheckIcon,
  GearIcon,
  GlobeIcon,
  KeyIcon,
  LockSimpleIcon,
  type Icon as PhosphorIcon,
  type IconProps as PhosphorIconProps,
  ShieldIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
  1. Update the import paths to match your project.
  1. Install the dependencies:
npx expo install cn phosphor-react-native react-native-reanimated react-native-svg react-native-worklets
  1. Add the pieces it builds on: Button, Chip, Header, Icon, Screen, Tab Bar, Text, and the animated view components/ui/animated-view.tsx from the next step.

  2. Copy the animated view into components/ui/animated-view.tsx:

nativewind/components/ui/animated-view.tsx
import { Pressable } from "react-native"
import Animated from "react-native-reanimated"

const AnimatedPressable = Animated.createAnimatedComponent(Pressable)

type AnimatedViewProps =
  | (React.ComponentProps<typeof Animated.View> &
      React.RefAttributes<React.ComponentRef<typeof Animated.View>> & {
        as?: "View"
      })
  | (React.ComponentProps<typeof AnimatedPressable> &
      React.RefAttributes<React.ComponentRef<typeof AnimatedPressable>> & {
        as: "Pressable"
      })

function AnimatedView(props: AnimatedViewProps) {
  1. Copy the source into components/blocks/log-security.tsx:
nativewind/components/blocks/log-security.tsx
import { cn } from "cn"
import {
  ChartBarIcon,
  CheckIcon,
  GearIcon,
  GlobeIcon,
  KeyIcon,
  LockSimpleIcon,
  type Icon as PhosphorIcon,
  type IconProps as PhosphorIconProps,
  ShieldIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
  1. Update the import paths to match your project.
  1. Install the dependencies:
npx expo install phosphor-react-native react-native-reanimated react-native-svg react-native-worklets
  1. Add the pieces it builds on: Button, Chip, Header, Icon, Screen, Tab Bar, Text, and the animated view components/ui/animated-view.tsx from the next step.

  2. Copy the animated view into components/ui/animated-view.tsx:

stylesheet/components/ui/animated-view.tsx
import { Pressable } from "react-native"
import Animated from "react-native-reanimated"

const AnimatedPressable = Animated.createAnimatedComponent(Pressable)

type AnimatedViewProps =
  | (React.ComponentProps<typeof Animated.View> &
      React.RefAttributes<React.ComponentRef<typeof Animated.View>> & {
        as?: "View"
      })
  | (React.ComponentProps<typeof AnimatedPressable> &
      React.RefAttributes<React.ComponentRef<typeof AnimatedPressable>> & {
        as: "Pressable"
      })

function AnimatedView(props: AnimatedViewProps) {
  1. Copy the source into components/blocks/log-security.tsx:
stylesheet/components/blocks/log-security.tsx
import {
  ChartBarIcon,
  CheckIcon,
  GearIcon,
  GlobeIcon,
  KeyIcon,
  LockSimpleIcon,
  type Icon as PhosphorIcon,
  ShieldIcon,
  UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { StyleSheet, View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
import Svg, { Circle } from "react-native-svg"
import { AnimatedView } from "@/components/ui/animated-view"
  1. Update the import paths to match your project.
  1. Target iOS 17 or later.

  2. Add the Swift package to your app:

Package.swift
.package(url: "https://github.com/phosphor-icons/swift", from: "2.1.0")
  1. Copy the theme files every view uses:
swift/Theme/Theme.swift
import SwiftUI
import UIKit

struct RGBA: Sendable {
  let red: CGFloat
  let green: CGFloat
  let blue: CGFloat
  let alpha: CGFloat

  init(_ hex: UInt32, _ alpha: CGFloat = 1) {
    red = CGFloat((hex >> 16) & 0xFF) / 255
    green = CGFloat((hex >> 8) & 0xFF) / 255
    blue = CGFloat(hex & 0xFF) / 255
    self.alpha = alpha
  }
swift/Theme/Tokens.swift
import SwiftUI

public enum EsuissColor {
  public static let background = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
  public static let foreground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let card = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
  public static let cardForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let popover = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
  public static let popoverForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let primary = Color.adaptive(light: .init(0x0071E3), dark: .init(0x2997FF))
  public static let primaryForeground = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0xFFFFFF))
  public static let secondary = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
  public static let secondaryForeground = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let muted = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
  public static let mutedForeground = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
  public static let accent = Color.adaptive(light: .init(0x000000, 0.06), dark: .init(0xFFFFFF, 0.1))
  1. Copy the source and every file it uses:
swift/Blocks/LogSecurity.swift
import PhosphorSwift
import SwiftUI

public struct LogSecurity: View {
  enum Severity: String, CaseIterable {
    case high = "High"
    case medium = "Medium"
    case low = "Low"

    var tint: Color {
      switch self {
      case .high: EsuissColor.destructive
      case .medium: Color.adaptive(light: Palette.amber600, dark: Palette.amber400)
      case .low: EsuissColor.foreground
      }
    }
swift/Components/Button.swift
import SwiftUI

public struct VariantButtonStyle: ButtonStyle {
  public enum Variant: CaseIterable, Sendable {
    case `default`, outline, secondary, tinted, ghost, plain, destructive, link
  }

  public enum Size: CaseIterable, Sendable {
    case `default`, xs, sm, lg, xl, icon, iconXs, iconSm, iconLg, iconXl

    var height: CGFloat {
      switch self {
      case .xs, .iconXs: 24
      case .sm, .iconSm: 32
      case .default, .icon: 36
      case .lg, .iconLg: 44
swift/Components/ButtonGroup.swift
import SwiftUI

extension EnvironmentValues {
  @Entry var buttonGroup: Axis? = nil
  @Entry var buttonGroupSize: CGSize = .zero
}

enum ButtonGroupSpace: Hashable {
  case group
}

struct ButtonGroupFrame {
  let bounds: Anchor<CGRect>
  let outlined: Bool
}
swift/Components/Checkbox.swift
import PhosphorSwift
import SwiftUI

extension Shadow {
  static let control = Shadow(color: .black.opacity(0.08), radius: 0.5, y: 0.5)
  static let thumb = Shadow(color: .black.opacity(0.12), radius: 1.5, y: 1)
}

struct SelectionIndicator<Mark: View>: View {
  let checked: Bool
  let pressed: Bool
  let cornerRadius: CGFloat
  let mark: Mark

  @Environment(\.isEnabled) private var isEnabled
  @Environment(\.isInvalid) private var invalid
swift/Components/Chip.swift
import PhosphorSwift
import SwiftUI

public enum ChipSize: CaseIterable, Sendable {
  case sm, `default`

  var height: CGFloat {
    switch self {
    case .sm: 28
    case .default: 32
    }
  }

  var padding: CGFloat {
    switch self {
    case .sm: 10
swift/Components/Combobox.swift
import PhosphorSwift
import SwiftUI

public struct Combobox<Item: Hashable & Sendable>: View {
  let items: [Item]
  let single: Binding<Item?>?
  let multiple: Binding<[Item]>?
  let placeholder: LocalizedStringKey
  let searchPlaceholder: LocalizedStringKey
  let emptyText: LocalizedStringKey
  let title: (Item) -> String

  @State private var open = false
  @Environment(\.isEnabled) private var isEnabled
  @Environment(\.isInvalid) private var invalid
  @Environment(\.colorScheme) private var colorScheme
swift/Components/DropdownMenu.swift
import PhosphorSwift
import SwiftUI

enum MenuPresentation: Sendable {
  case system, popup
}

extension EnvironmentValues {
  @Entry var menuPresentation: MenuPresentation = .system
  @Entry var menuRadio = MenuRadioContext()
}

struct MenuRadioContext: @unchecked Sendable {
  var selected: AnyHashable?
  var select: @MainActor @Sendable (AnyHashable) -> Void = { _ in }
}
swift/Components/Empty.swift
import SwiftUI

public struct Empty<Content: View>: View {
  let content: Content

  public init(@ViewBuilder content: () -> Content) {
    self.content = content()
  }

  public var body: some View {
    VStack(spacing: 16) {
      content
    }
    .multilineTextAlignment(.center)
    .padding(48)
    .frame(maxWidth: .infinity, maxHeight: .infinity)
swift/Components/Field.swift
import SwiftUI

extension EnvironmentValues {
  @Entry public var isInvalid = false
  @Entry var fieldInset = false
  @Entry var fieldGroupInset = false
  @Entry var fieldSetInset = false
}

extension View {
  public func invalid(_ isInvalid: Bool = true) -> some View {
    environment(\.isInvalid, isInvalid)
  }
}

public enum FieldOrientation: CaseIterable, Sendable {
swift/Components/Haptics.swift
import SwiftUI

extension EnvironmentValues {
  @Entry public var hapticsEnabled = true
}

extension View {
  public func haptics(_ enabled: Bool) -> some View {
    environment(\.hapticsEnabled, enabled)
  }

  func hapticFeedback<Trigger: Equatable>(_ feedback: SensoryFeedback, trigger: Trigger) -> some View {
    modifier(HapticFeedbackModifier(feedback: feedback, trigger: trigger) { _, _ in true })
  }

  func hapticFeedback<Trigger: Equatable>(
swift/Components/Header.swift
import PhosphorSwift
import SwiftUI

extension EnvironmentValues {
  @Entry var headerProgress: CGFloat?
  @Entry var headerReport: ((CGFloat) -> Void)?
}

enum HeaderMath {
  static func progress(minY: CGFloat, height: CGFloat) -> CGFloat {
    guard height > 0 else { return 0 }
    return min(max(-minY / height, 0), 1)
  }
}

public struct Header<Title: View, Leading: View, Trailing: View>: View {
swift/Components/Item.swift
import SwiftUI

public enum ItemVariant: CaseIterable, Sendable {
  case `default`, outline, muted
}

public enum ItemSize: CaseIterable, Sendable {
  case `default`, sm, xs

  var horizontalPadding: CGFloat {
    switch self {
    case .default: 16
    case .sm: 14
    case .xs: 12
    }
  }
swift/Components/KeyboardScrollView.swift
import SwiftUI
import UIKit

public struct KeyboardScrollView<Content: View>: View {
  let showsIndicators: Bool
  let content: Content

  public init(showsIndicators: Bool = true, @ViewBuilder content: () -> Content) {
    self.showsIndicators = showsIndicators
    self.content = content()
  }

  public var body: some View {
    ScrollView(.vertical, showsIndicators: showsIndicators) {
      content
        .frame(maxWidth: .infinity, alignment: .topLeading)
swift/Components/Overlay.swift
import PhosphorSwift
import Observation
import SwiftUI

public enum PopupAlignment: Sendable, CaseIterable {
  case start, center, end
}

struct OverlayDismiss: Sendable {
  let action: @MainActor @Sendable () -> Void

  @MainActor func callAsFunction() {
    action()
  }
}
swift/Components/Screen.swift
import SwiftUI

extension EnvironmentValues {
  @Entry var screenBackground: Color = EsuissColor.background
}

public struct Screen<Content: View>: View {
  public enum Background: CaseIterable, Sendable {
    case background, muted

    var color: Color {
      switch self {
      case .background: EsuissColor.background
      case .muted: EsuissColor.muted
      }
    }
swift/Components/Select.swift
import PhosphorSwift
import SwiftUI

struct SelectContext: @unchecked Sendable {
  var selected: AnyHashable?
  var registering = false
  var select: @MainActor @Sendable (AnyHashable) -> Void = { _ in }
}

extension EnvironmentValues {
  @Entry var select = SelectContext()
}

struct SelectLabelsKey: PreferenceKey {
  static var defaultValue: [AnyHashable: Text] { [:] }
swift/Components/Separator.swift
import SwiftUI

public struct Separator: View {
  let orientation: Axis

  public init(_ orientation: Axis = .horizontal) {
    self.orientation = orientation
  }

  public var body: some View {
    Rectangle()
      .fill(EsuissColor.border)
      .frame(width: orientation == .vertical ? 1 : nil, height: orientation == .horizontal ? 1 : nil)
      .frame(maxWidth: orientation == .horizontal ? .infinity : nil, maxHeight: orientation == .vertical ? .infinity : nil)
      .accessibilityHidden(true)
  }
swift/Components/TabBar.swift
import SwiftUI

public enum TabBarBadge: Equatable, Sendable, ExpressibleByIntegerLiteral, ExpressibleByStringLiteral {
  case dot
  case count(Int)
  case text(String)

  public init(integerLiteral value: Int) {
    self = .count(value)
  }

  public init(stringLiteral value: String) {
    self = .text(value)
  }

  var label: String? {
swift/Components/TextVariant.swift
import SwiftUI

public enum TextVariant: CaseIterable, Sendable {
  case `default`, h1, h2, h3, h4, p, blockquote, code, lead, large, small, muted

  var style: TextStyle {
    switch self {
    case .h1: .xl3
    case .h2: .xl2
    case .h3: .xl
    case .h4, .lead, .large: .lg
    case .code, .small, .muted: .sm
    default: .base
    }
  }
  1. Add the files to your app target.
  1. Set minSdk to 24 or higher and add the dependencies:
build.gradle.kts
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")
implementation("com.adamglin:phosphor-icon-android:1.0.0")
  1. Copy the theme files every view uses:
kotlin/theme/Theme.kt
package com.esuiss.ui.theme

import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffset
kotlin/theme/Tokens.kt
package com.esuiss.ui.theme

import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp

@Immutable
data class Colors(
    val background: Color,
    val foreground: Color,
    val card: Color,
    val cardForeground: Color,
    val popover: Color,
    val popoverForeground: Color,
    val primary: Color,
    val primaryForeground: Color,
  1. Copy the source and every file it uses:
kotlin/blocks/LogSecurity.kt
package com.esuiss.ui.blocks

import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
kotlin/components/Button.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
kotlin/components/ButtonGroup.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.CornerSize
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.Immutable
kotlin/components/Checkbox.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.selection.triStateToggleable
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.alpha
kotlin/components/Chip.kt
package com.esuiss.ui.components

import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.horizontalScroll
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
kotlin/components/Content.kt
package com.esuiss.ui.components

import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp

val LocalContentStyle = compositionLocalOf { TextStyle.Default }

val LocalContentColor = compositionLocalOf { Color.Unspecified }

val LocalIconSize = compositionLocalOf { 20.dp }
kotlin/components/Field.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.LayoutScopeMarker
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.text.BasicText
kotlin/components/FormSupport.kt
package com.esuiss.ui.components

import android.provider.Settings
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.text.selection.TextSelectionColors
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.alpha
import androidx.compose.ui.draw.clip
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.Offset
kotlin/components/Haptics.kt
package com.esuiss.ui.components

import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.remember
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.hapticfeedback.HapticFeedback
import androidx.compose.ui.hapticfeedback.HapticFeedbackType
import androidx.compose.ui.platform.LocalHapticFeedback

val LocalHapticsEnabled = staticCompositionLocalOf { true }

@Composable
fun ProvideHaptics(enabled: Boolean, content: @Composable () -> Unit) {
    CompositionLocalProvider(LocalHapticsEnabled provides enabled, content = content)
}
kotlin/components/Header.kt
package com.esuiss.ui.components

import androidx.compose.animation.core.animate
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
kotlin/components/Icon.kt
package com.esuiss.ui.components

import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.takeOrElse
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.unit.Dp
import com.esuiss.ui.theme.EsuissTheme

@Composable
fun Icon(
    imageVector: ImageVector,
kotlin/components/Item.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.combinedClickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
kotlin/components/Label.kt
package com.esuiss.ui.components

import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.alpha
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.dp
import com.esuiss.ui.theme.EsuissTheme
import com.esuiss.ui.theme.Typography
kotlin/components/Overlay.kt
package com.esuiss.ui.components

import android.os.Build
import android.view.Window
import android.view.WindowManager
import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.AnimatedVisibilityScope
import androidx.compose.animation.EnterExitState
import androidx.compose.animation.core.MutableTransitionState
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.scaleIn
import androidx.compose.animation.scaleOut
import androidx.compose.animation.slideIn
kotlin/components/Screen.kt
package com.esuiss.ui.components

import android.app.Activity
import android.content.Context
import android.content.ContextWrapper
import android.os.Build
import android.view.View
import android.view.Window
import android.view.WindowInsetsController
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ExperimentalLayoutApi
import androidx.compose.foundation.layout.ColumnScope
kotlin/components/Separator.kt
package com.esuiss.ui.components

import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.width
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import com.esuiss.ui.theme.EsuissTheme

@Composable
fun Separator(
kotlin/components/TabBar.kt
package com.esuiss.ui.components

import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.Spring
import androidx.compose.animation.core.spring
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.WindowInsetsSides
  1. Update the com.esuiss.ui package names to match your project.

Usage

import { LogSecurity } from "@/components/blocks/log-security"
<LogSecurity />

Replace INITIAL_ALERTS with your alerts and tune the weights in SEVERITY to change how the score is computed. Wire onFilterChange, onResolve and onNavigate to your app.

NextLogin AccountPreviousLog Live

On this page

  1. 01Installation
    • CLI
    • Manual
  2. 02Usage
  3. 03Installation
    • Manual
  4. 04Usage